Encryptid
A "1-bit" puzzle-platforming metroidvania about rescuing cryptids from the U.S. military
Rescue the cryptids from a secret U.S. facility
The Lizard Wizard, Walla Walla Eyeballa, and 2-Day Shipping were minding their own cryptid business as they were suddenly captured by the U.S. military! Work together as all three cryptids as you try to escape the facility.
Lizard Wizard has melee and can destroy boxes.
Walla Walla Eyeballa can fire projectiles and fit through small holes.
2-Day Shipping can lay boxes and reach high places.
Controls
WASD/Mouse
- WASD to move
- Space to jump
- Left click to use cryptid action
- Scroll or Q & E to switch between cryptids
- R to respawn
Arrow Keys
- Arrow keys to move
- Z to jump
- X to use cryptid action
- C & V or Q & E to switch between cryptids
- R to respawn
Controller (Xbox)
- Left stick/d-pad to move
- A to jump
- B to use cryptid action
- LB and RB to switch between cryptids
- Select to respawn
Team
- Jaden Goter (picross) - programming, level design, game design, some art
- Camden Obertop (camdeno) - art
- Grant Davis (grantimation) - music and sound
- Matt Lowe (Matlow100) - level design
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Jaden Goter (picross), grantimation, gidzillo, Matlow100, q☆bit digital |
Genre | Adventure, Action, Platformer, Puzzle |
Made with | Unity |
Tags | 2D, Metroidvania, Pixel Art, Retro, Singleplayer, Unity |
Download
Download
Encryptid Win.zip 23 MB
Comments
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Got to play it and it's been fun and challenging. The cryptids are cute and yes, I did help them be free! Not sure what they'll do in the outside world though. :)
Really creative concept! Excellent job teaching each of the abilities through level design. Easy to learn, but there were a some tricky puzzles. I also love the design of 2-Day-Shipping in particular.
My only issue is that I kept accidentally pushing boxes that I just wanted to stand next to. Great game otherwise.
I appreciate the feedback! I struggled on the decision to either commit crate pushing to a button or not, but ended up deciding against to keep controls more simple. Thanks so much for playing!